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<item>
 <title>Spammers.</title>
 <link>http://www.f13.net/index.php?itemid=844</link>
<description><![CDATA[I have turned off the ability for people with a yahoo.co.uk email address to sign up for the forums. If spam accounts continue to be made with hotmail.com addresses, that'll be next on the chopping block. Followed by Yahoo.com. I'm deleting 10+ users a day and frankly, we don't care if this inconveniences you. Get a gmail account of get an account with a real domain name. Email me at schild @ if there's a problem.<br />
<br />
That is all.<br />
[<a href="http://forums.f13.net/index.php?topic=20598.msg910519#msg910519">discuss</a>]<br />
<a href="http://del.icio.us/post?url=http://f13.net/index.php?itemid=844&title=Spammers."><img src="http://f13.net/images/delicious.gif" width="16" height="16" alt="Add this to De.licio.us"></a>&nbsp;&nbsp;<a href="http://digg.com/submit?phase=2&url=http://f13.net/index.php?itemid=844"><img src="http://f13.net/images/digg.gif" width="17" height="16" alt="Digg This"></a>&nbsp;&nbsp;<a href="http://reddit.com/submit?url=http://f13.net/index.php?itemid=844"><img src="http://f13.net/images/reddit.gif" width="15" height="13" alt="Reddit"></a>&nbsp;<br />
]]></description>
<ninja><![CDATA[]]></ninja>
 <category>News</category>
<comments><![CDATA[]]></comments>
 <pubDate>Fri, 18 Mar 2011 01:15:47 -0600</pubDate>
</item><item>
 <title>Forum URL issues</title>
 <link>http://www.f13.net/index.php?itemid=843</link>
<description><![CDATA[If you have having trouble reaching the forums go to:<br />
<br />
<a href="http://forums.f13.net/index.php">http://forums.f13.net/index.php</a><br />
<br />
<br />
[<a href="http://forums.f13.net/index.php?topic=19890.msg846512#msg846512">discuss</a>]<br />
<a href="http://del.icio.us/post?url=http://f13.net/index.php?itemid=843&title=Forum+URL+issues"><img src="http://f13.net/images/delicious.gif" width="16" height="16" alt="Add this to De.licio.us"></a>&nbsp;&nbsp;<a href="http://digg.com/submit?phase=2&url=http://f13.net/index.php?itemid=843"><img src="http://f13.net/images/digg.gif" width="17" height="16" alt="Digg This"></a>&nbsp;&nbsp;<a href="http://reddit.com/submit?url=http://f13.net/index.php?itemid=843"><img src="http://f13.net/images/reddit.gif" width="15" height="13" alt="Reddit"></a>&nbsp;<br />
]]></description>
<ninja><![CDATA[]]></ninja>
 <category>News</category>
<comments><![CDATA[]]></comments>
 <pubDate>Wed, 29 Sep 2010 05:14:51 -0600</pubDate>
</item><item>
 <title>There&apos;s a Story Here, Somewhere.</title>
 <link>http://www.f13.net/index.php?itemid=842</link>
<description><![CDATA[Blah blah, facebook is everywhere, blah blah.<br />
<br />
<a href="http://www.mobygames.com/developer/sheet/view/developerId,54868/">Moby Games for Jason West.</a><br />
<br />
<center><img src="http://dl.dropbox.com/u/39720/f13/original.png" alt="gg man, gg"></center><br />
<br />
LinkedIn:<br />
<center><img src="http://dl.dropbox.com/u/39720/f13/iw2.png" alt="can't believe someone 'liked' that facebook post"></center><br />
[<a href="http://forums.f13.net/index.php?topic=18857.msg773820#msg773820">discuss</a>]<br />
<a href="http://del.icio.us/post?url=http://f13.net/index.php?itemid=842&title=There%27s+a+Story+Here%2C+Somewhere.+"><img src="http://f13.net/images/delicious.gif" width="16" height="16" alt="Add this to De.licio.us"></a>&nbsp;&nbsp;<a href="http://digg.com/submit?phase=2&url=http://f13.net/index.php?itemid=842"><img src="http://f13.net/images/digg.gif" width="17" height="16" alt="Digg This"></a>&nbsp;&nbsp;<a href="http://reddit.com/submit?url=http://f13.net/index.php?itemid=842"><img src="http://f13.net/images/reddit.gif" width="15" height="13" alt="Reddit"></a>&nbsp;<br />
]]></description>
<ninja><![CDATA[]]></ninja>
 <category>News</category>
<comments><![CDATA[]]></comments>
 <pubDate>Mon, 1 Mar 2010 23:00:17 -0700</pubDate>
</item><item>
 <title>They Shoot Horses, Don&apos;t They? F13&apos;s MMO Recap 2009</title>
 <link>http://www.f13.net/index.php?itemid=841</link>
<description><![CDATA[By UnSub<br />
<br />
<a href="http://forums.f13.net/index.php?topic=15738.0">2008 was a year of death for the MMO genre.</a> As economic conditions changed, a number of titles died or were cancelled. It was a tipping point - launching a MMO wasn't enough for it to be successful any more; instead you needed a strong basic offer and continued improvement to keep players subscribing and interested.<br />
<br />
By comparison, 2009 was a year of pain. There were fewer dead MMOs (although some that died were still very notable) but that was because of the number that went out in 2008. Instead, 2009 was a year of layoffs, mergers and lawsuits. <br />
]]></description>
<ninja><![CDATA[<br />
Economic conditions saw less money for development outside of the big companies or big IPs and less tolerance for mistakes, meaning people were laid off and / or titles cancelled or put on hold - the biggest scalp to go was Mark Jacobs, then CEO of Mythic Entertainment and one of the original well-known modern MMO developers. More MMOs of all sizes continued to enter the market, further diluting the pool of players available to each title. Mergers saw big companies getting bigger through acquisition of development studios that might have some potential to make lots of money for them in the foreseeable future. Lawsuits sprung up around valuable IP licenses that could be used to create further MMOs. All were signs of the pain the MMO industry was going through as it faced both inward and outward challenges. <br />
<br />
The major industry shift that occurred in 2009 was in how Western MMOs went after revenue: an increasing number of studios added in / launched with cash shops and microtransactions, while 'free-to-play' (F2P) became not quite the derogatory term that it had been. Some major titles launched as F2P while others converted (some successfully, some not). Although accountants like the simplicity of sub fee revenue, as competition increases it becomes harder to attract those 300 000 players needed to pay $15 a month to keep things profitable enough. Cash shops / microtransactions plus sub fees lets a title earn potentially more revenue per player than a pure sub model, making it more attractive to do, while a pure cash shop / microtransaction revenue model has also a good number of case studies that show they can be very successful. <br />
<br />
It should be recognised that for all the complaints about F2P / microtransaction titles, these new and revised F2P games saw millions of players register. Someone out there isn't being turned off by the idea of maybe not paying a sub fee but instead spending a dollar or two on an outfit for their characters or some XP potions. <br />
<br />
As for the MMOs launched in 2009, it could be argued that few lived up to expectations.  The hype levels for several titles reached fever pitch about how new and innovative these titles would be; what arrived were near-corpses propped up on chairs and made to look alive through a rope-and-pulley system in order to entertain an increasingly jaded and disinterested audience. <br />
<br />
The prediction for 2010 is that the pain will continue. There will be more layoffs, cancellations and closures - there are too many MMOs arriving in the market while economic conditions are still uncertain (the video game industry might be recession tolerant, but investors aren't). More overhyped titles will arrive in the market and it is highly unlikely that any of the big name IP-based games are going to shake things up (Star Wars: The Old Republic really isn't going to, if it is a MMO at all and if it launches in 2010), while lower budget indie productions aren't going to have the appearance and marketing to draw in large numbers of players... and you need player numbers if you are going to make an impact. More titles will go F2P / cash shop / microtransaction over (or alongside) sub fees. World of Warcraft is still going to be market leader at the end of the year while Final Fantasy XIV, if launched, will be #2. Warhammer Online is pretty unlikely to see the other end of 2010 and it might even take Ultima Online with it if EA displays its usual subtlety and <a href="http://www.massively.com/2008/10/21/mark-jacobs-says-ea-wanted-to-kill-uo-but-he-saved-it/">Mark Jacobs was right</a>.<br />
<br />
2010 will see a raft of allegedly MMOFPSs launch - Huxley, The Agency, Global Agenda, APB et al probably can't beta test forever - but all will struggle at getting PC players to pay box cost plus sub fees for what they can currently get for just a box cost (and then there is the PvP aspect of all of those games and <a href="http://brokentoys.org/2009/02/19/the-mordred-problem/">how well that tends to go down when you are paying to play</a>). Those that go F2P / microtrans still have to attract enough paying players to stay alive and that isn't going to be easy in such a saturated FPS gaming market. <br />
<br />
Growth in browser-based / iPhone / Facebook MMOs and MMO-likes will continue since they have taken on board on of WoW's key strengths: make the game accessible to as many people as possible, not just those with cutting edge gaming rigs. It won't be widely talked about because unless it comes from a major publisher / has a notable IP, it won't be considered a "real" MMO... just like F2Ps weren't.  <br />
<br />
The non-hype highlights of 2009 follow, month by month.<br />
<br />
<b>January:</b><br />
<a href="http://www.massively.com/2008/12/05/darkfall-online-slated-for-january-release-date/">Darkfall Online launches.</a> Well, <a href="http://forums.darkfallonline.com/showthread.php?p=2369617#post2369617">kinda</a> - Adventurine announced a launch, then turned it into a stress test. The full launch was pushed back to February 25.<br />
<br />
<a href="http://www.onlinemassivelymultiplayer.com/upcoming-mmorpgs/fusion-fall-cartoon-network-mmorpg-launches-january-14-2009/">FusionFall launches</a> - a free-to-play (F2P) MMO that leverages IP from the Cartoon Network and is aimed at kids. <br />
<br />
Although North American and European servers came down on January 31, Hellgate: London <a href="http://www.gamasutra.com/php-bin/news_index.php?story=22005">continues operation and development in certain markets under HanbitSoft as a F2P title</a>. <br />
<br />
<b>February:</b><br />
<a href="http://www.mmorpg.com/gamelist.cfm/game/239/feature/2671/page/1">EA announces layoffs that cut into Warhammer Online's development team</a>. Only having 300 000 players when <a href="http://multiplayerblog.mtv.com/2008/08/29/ea-mythic-activision-world-of-warcraft-estimate-is-overblown/">break even was set closer to 500 000</a> is likely a big reason behind these layoffs. <br />
<br />
<a href="http://t-machine.org/index.php/2009/02/12/ncwest-stage-1-complete-farewell-european-mmo-industry/">NCsoft makes cuts to its European division that finally remove any chance that it might have developed a MMO.</a> NCsoft rests all of its Western hopes on a successful Aion release in September. <br />
<br />
<a href="http://www.mmorpg.com/newsroom.cfm/read/13043/Jumpgate-Evolution-JGE-Set-for-June-Release.html">Jumpgate Evolution plans an official June release.</a><br />
<br />
<a href="http://www.mmorpg.com/gamelist.cfm/game/4/feature/2751/page/1">Darkfall finds out that launching is hard to do.</a> Players who want to buy Darkfall <a href="http://www.curse.com/articles/darkfall-en-news/412480.aspx">also find this hard to do due to Adventurine limiting the number of keys available every day</a>.<br />
<br />
<b>March:</b><br />
Cheyenne Mountain Entertainment's Stargate Worlds manages to <a href="http://community.stargateworlds.com/news/1/1277/">appear as the main sponsor of a racing car despite putting no money into the sponsorship</a>. This was perfect, because they were also having issues <a href="http://www.massively.com/2009/03/17/cheyenne-mountain-entertainment-sued-over-unpaid-bills/">paying their employees and their bills</a>. <br />
<br />
Another F2P, Runes of Magic, <a href="http://www.gamershell.com/news_72352.html">launches, claiming 700 000 registered players worldwide.</a><br />
<br />
Gazillion Entertainment appears out of nowhere <a href="http://games.venturebeat.com/2009/03/16/gazillion-to-launch-series-of-major-online-games-with-marvel-comics-characters/">with a 10 year exclusive deal with Marvel to release its MMO property, four studios (including established NetDevil and established-yet-still-barren Slipgate Ironworks) and at least four MMOs - Lego Universe, Jumpgate Evolution, Marvel Super Hero Squad and Marvel Universe.</a> The first MMO, Super Hero Squad, is due out in 2010.<br />
<br />
<b>April:</b><br />
<a href="http://www.massively.com/2009/04/02/fusionfall-hits-the-4-million-mark-celebrates-with-bubblehead/">FusionFall announces it has 4 million registered players.</a> No comment on how many of them are paying or still playing, but these are large numbers for a F2P title. <br />
<br />
City of Heroes / Villains releases Issue 14, which contains a <a href="http://www.cityofheroes.com/news/news_archive/issue_14_architect_releases.html">player generated content system.</a><br />
<br />
<a href="http://www.nma-fallout.com/article.php?id=50098">Interplay and Bethseda start their legal dance over who gets the rights to release a Fallout MMO after Bethseda bought some rights to the Fallout IP in 2007.</a> <a href="http://www.gamasutra.com/view/news/23053/Interplay_Masthead_Team_For_Project_V13_MMO.php">Interplay had tapped Masthead Studios to get to work on their Project V13 aka the Fallout MMO.</a> Legal action kicked off in <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25226">September.</a><br />
<br />
Blizzard ends its arrangement with its Chinese distributor The9 and announces they've <a href="http://www.businesswire.com/portal/site/home/email/headlines/?ndmViewId=news_view&newsLang=en&div=1263039417&newsId=20090416005382">replaced them with NetEase.</a> <br />
<br />
<a href=http://www.massively.com/2009/04/23/spellborn-launches-in-the-us-subscriptions-free-for-2-weeks/">Acclaim's Chronicles of Spellborn, a 'freemium' game with both sub fees and F2P aspects, launches.</a><br />
<br />
April marked the launch of another important F2P title - <a href="http://kotaku.com/5229449/free-realms-goes-free-tomorrow">Free Realms</a>. This was SOE's first major title launch since Vanguard in January 07 and a huge shift in direction. F2P and aimed at kids is a long way from where an established, serious MMO publisher would consider a safe bet not too long ago. <br />
<br />
<b>May:</b><br />
The bet paid off (at least in overall interest): <a href="http://www.joystiq.com/2009/05/15/free-realms-hits-a-million-players-in-18-days/">Free Realms hits 1 million registered players in 18 days</a> (and ends up with <a href="http://www.vg247.com/2009/07/24/free-realms-hits-close-to-the-5-million-registered-mark/">5 million registered accounts by July</a>). Little commentary exists on how many of those registered accounts hang on and how well they pay, but SOE continues to push on with Free Realms so it has to be paying the bills. <br />
<br />
<a href="http://www.1up.com/do/newsStory?cId=3174087">City of Heroes / Villains bans players for (surprise!) abusing its player generated content system.</a><br />
<br />
<a href="http://www.mmorpg.com/gamelist.cfm/game/16/feature/2942/page/1">Shadowbane, the original-play-to-crush-once-sub-fees-now-F2P, closes its servers.</a><br />
<br />
The fallout from Tabula Rasa's end continues - <a href="http://www.gamasutra.com/php-bin/news_index.php?story=23501">Richard Garriott sues NCsoft for mischaracterising his dismissal, which had an impact on the value of his stock options.</a><br />
<br />
Eurogamer reviews Darkfall, <a href="http://www.eurogamer.net/articles/darkfall-online-review">gives it 2/10.</a> Darkfall devs throw down on the review, <a href="http://forums.darkfallonline.com/showthread.php?p=3344510#post3344510">claiming the reviewer didn't spend long enough playing and that the reviewer was wrong for the game.</a> Eurogamer says they'll do a <a href="http://www.eurogamer.net/articles/editors-blog-darkfall-aftermath-blog-entry">re-review.</a><br />
<br />
EVE reaches <a href="http://www.mmorpg.com/newsroom.cfm/read/13741/EVE-Online-EVE-Turns-6-Breaks-300k-Subs.html">six years since release and 300000 active accounts</a> - an incredibly impressive achievement for an indie MMO that launched with <a href="http://www.gamasutra.com/view/news/25704/QA_CCP_On_Keeping_EVE_Online_Fresh_And_Growing.php">only 20000 active accounts.</a><br />
<br />
<b>June:</b><br />
Sony Online Entertainment (SOE) <a href="http://www.massively.com/2009/06/27/highlights-from-the-soe-fan-faire-2009-community-address/">appears pretty happy with the reaction that Station Cash (its microtransaction system) is receiving since implemented in Everquest and Everquest II</a> by surprise in December 2008.<br />
<br />
<a href="http://us.jumpgateevolution.com/news/article/4906">Jumpgate Evolution doesn't launch.</a> <br />
<br />
<a href="http://onlinegamesareanichemarket.wordpress.com/2009/06/25/all-things-must-come-to-an-end/">EA shows Mythic President Mark Jacobs the door</a> - thus separating one of the most well-known MMO devs from the studio he founded - and kinda <a href="http://www.warherald.com/warherald/NewsArticle.war?id=841">shuffle BioWare and Mythic together.</a><br />
<br />
<a href="http://www.bethsoft.com/id.htm">ZeniMax Media buys id Software.</a><br />
<br />
<a href="http://www.mmorpg.com/newsroom.cfm/read/14271/Spellborn-Acclaim-Clears-Up-North-American-Plans.html">Chronicles of Spellborn's original devs go bankrupt - the title is picked up by Frogster and goes full F2P.</a><br />
<br />
<a href="http://druidlove.wordpress.com/2009/07/10/wow-subscribers-drop-from-11m-to-5m/">WoW loses 6m in China players as the transition from The9 to NetEase is held up by lawsuits and Chinese authorities.</a><br />
<br />
<b>July:</b><br />
Darkfall officially launches in North America, requiring current players to <a href="http://forums.darkfallonline.com/showthread.php?p=3537424#post3537424">buy an American client if they wish to play on US servers</a>. This coincides with <a href="http://www.eurogamer.net/articles/darkfall-online-second-review?page=1">Eurogamer's re-review that gives Darkfall 4/10</a>.<br />
<br />
<a href="http://www.cbc.ca/technology/story/2009/07/03/science-online-bank-heist.html">An in-game bank executive in EVE steals ISK and converts it to real money</a> - about $5800 Canadian.<br />
<br />
After four years, <a href="http://www.massively.com/2009/08/01/wake-up-the-final-day-of-the-matrix-online/">SOE's The Matrix Online shuts down.</a> <br />
<br />
<b>August:</b><br />
Two senior people at NCsoft West - Jeff Strain and David Reid - <a href="http://www.industrygamers.com/news/ncsoft-loses-jeff-strain-and-david-reid/">depart at about the same time.</a> This, together with the earlier <a href="http://www.massively.com/2009/05/15/ncsoft-west-gets-a-new-ceo/">replacement of Chris Chung by Jaeho Lee as NCsoft West CEO, sees the Western side of NCsoft undergoing some serious management shake-ups.</a><br />
<br />
<a href="http://www.courthousenews.com/2009/08/26/Atari_Accused_of_Playing_a_Rough_Game.htm">Turbine starts legal action against Atari over allegations of breached licensing agreements around Dungeons and Dragons Online.</a><br />
<br />
Cheyenne Mountain Entertainment announces they've got <a href="http://www.massively.com/2009/08/21/stargate-worlds-receives-new-funding-development-to-continue/">new sources of funding, so Stargate Worlds is definitely continuing development.</a><br />
<br />
<a href="http://www.massively.com/2009/08/25/crimecraft-launches-producer-responds-to-naysayers/">Vogster's CrimeCraft launches with a box cost, subscription fee and cash shop.</a><br />
<br />
<b>September:</b><br />
Three new MMOs launched in September: Aion, Champions Online and Fallen Earth. <a href="http://www.vg247.com/2009/11/07/ncsoft-aion-sells-over-970k-copies-across-na-and-europe/">Aion sold nearly a 1m boxes</a> but <a href="http://ve3d.ign.com/articles/news/51690/NCsoft-Delivers-Aions-November-Letter">was filled with more bots than a Skynet reunion</a> <a href="http://ve3d.ign.com/articles/news/50379/Aion-Launch-Good-Bad-Or-Ugly">along with huge queues</a>. Champions Online issued a launch day patch <a href="http://www.massively.com/2009/09/01/community-upset-over-champions-online-launch-day-patch/">that heavily changed aspects of the game that people decided to buy the title on</a>, while it took time to get the <a href="http://forums.champions-online.com/showthread.php?t=45711">microtrans store working</a>. Fallen Earth finally arrived after many, many years in development as an indie title, but probably found it hard to stand out in such a competitive launch month especially after <a href="http://www.massively.com/2009/09/05/fallen-earth-launch-date-pushed-forward-to-sept-22/">changing its launch date several times</a>.<br />
<br />
Oh, and <a href="http://en.hellokittyonline.eu/news/262-hello-kitty-online-europe-is-finally-launched">Hello Kitty Online launched in Europe</a> (and other locations that weren't North America). <br />
<br />
<a href="http://www.ddo.com/pressreleases/633-turbine-launches-free-to-play-dungeons-a-dragons-onliner-eberron-unlimited">Dungeons and Dragons Online completes the transition from a subscription-based revenue model to a F2P one.</a><br />
<br />
Activision Blizzard CEO Robert Kotick appears satisfied <a href="http://au.gamespot.com/news/6226758.html?part=rss&tag=gs_news&subj=6226758">he's "take[n] all the fun out of making video games" and has a company culture of "skepticism, pessimism, and fear"</a> because it's led to some very good profits. Having WoW probably didn't hurt either. <br />
<br />
<b>October:</b><br />
Archlord is <a href="http://www.examiner.com/examiner/x-8040-Salt-Lake-City-MMORPG-Examiner~y2009m9d1-Archlord-shutting-down-servers-October-1st-reopening-October-3rd">shut down in North American and Europe by Codemasters and re-launched by Webzen a few days later</a>. <br />
<br />
<a href="http://www.massively.com/2009/10/02/crimecraft-prepares-for-a-conversion-to-free-to-play-announces/">CrimeCraft goes F2P.</a><br />
<br />
Gazillion's Slipgate Ironworks studio team is <a href="http://kotaku.com/5383644/romeros-slipgate-ironworks-hammered-down-mmo-project-still-on">made smaller with layoffs.</a> Other MMO studios <a href="http://brokentoys.org/2009/10/26/hi-recession/">also see layoffs, closures.</a><br />
<br />
Cities XL - a city-building MMO - <a href="http://www.massively.com/2009/10/08/cities-xl-launch-day-roundup/">launches.</a><br />
<br />
<b>November:</b><br />
<a href="http://www.warhammeronline.com/trial/">Warhammer Online announces an unlimited free trial of one of their first content areas</a>, no doubt in an attempt to attract some players back.<br />
<br />
Cryptic Studio reveals that <a href="http://www.eurogamer.net/articles/star-trek-online-out-in-february">Star Trek Online is going to launch in February 2010</a> after an incredibly brief four month beta testing period.<br />
<br />
How Mythic started the year is how Mythic ended the year: <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25999">with more layoffs announced.</a><br />
<br />
Blizzard softly enters the microtrans area with <a href="http://www.joystiq.com/2009/11/04/blizzard-opens-real-money-pet-store-in-wow/">a cash shop where WoW players can buy in-game pets.</a><br />
<br />
<b>December:</b><br />
<a href="http://www.raphkoster.com/2009/12/21/metaplace-com-closing/">The consumer side of Raph Koster's Metaplace announces its closure.</a> It tried something different that didn't quite catch on, but making players pay for creating their own content is always going to be a challenge. At least it went out with dignity. <br />
<br />
<a href="http://www.alganon.com/news-detail/id/319">Alganon launches</a> and attracts some attention for being <a href=http://www.alganon.com/news-detail/id/316">very similar to WoW - but that was intentional.</a><br />
<br />
Interplay wins the first stage of Betheseda's lawsuit against the Fallout MMO IP - <a href="http://news.mmosite.com/content/2009-12-14/interpaly_won_court_case_continue_fallout_mmo.shtml">a judge denied an injunction that would have halted work on Project V13.</a><br />
<br />
<a href="http://www.massively.com/2009/12/18/hasbro-wizards-of-the-coast-sues-atari-over-dungeons-and-dragons-r/">Hasbro sues Atari over the Dungeons and Dragons license, claiming that Atari violated their agreement.</a> This sees Atari being sued by both the licensor and licensee of the same IP.<br />
<br />
Cheyenne Mountain Entertainment announces that <a href="http://www.stargateresistance.com/news/development/interviews/ChrisKlug091023.htm">Stargate Worlds is being backburnered to a degree and the main focus is on their newly announced multiplayer FPS title, Stargate: Resistance.</a><br />
<br />
<a href="http://www.dungeonrunners.com/news/current_news/dungeon_runners_is_shutting_do.html">NCSoft's Dungeon Runners will shut down Jan 1, 2010.</a> So it just squeaks out of 2009, but it counts here.<br />
<br />
<a href="http://www.psychochild.org/?p=884">Near Death Studios announces that it is closing.</a> Meridan 59, one of the original graphical MMOs, will continue to operate... somehow.]]></ninja>
 <category>News</category>
<comments><![CDATA[<br />
Economic conditions saw less money for development outside of the big companies or big IPs and less tolerance for mistakes, meaning people were laid off and / or titles cancelled or put on hold - the biggest scalp to go was Mark Jacobs, then CEO of Mythic Entertainment and one of the original well-known modern MMO developers. More MMOs of all sizes continued to enter the market, further diluting the pool of players available to each title. Mergers saw big companies getting bigger through acquisition of development studios that might have some potential to make lots of money for them in the foreseeable future. Lawsuits sprung up around valuable IP licenses that could be used to create further MMOs. All were signs of the pain the MMO industry was going through as it faced both inward and outward challenges. <br />
<br />
The major industry shift that occurred in 2009 was in how Western MMOs went after revenue: an increasing number of studios added in / launched with cash shops and microtransactions, while 'free-to-play' (F2P) became not quite the derogatory term that it had been. Some major titles launched as F2P while others converted (some successfully, some not). Although accountants like the simplicity of sub fee revenue, as competition increases it becomes harder to attract those 300 000 players needed to pay $15 a month to keep things profitable enough. Cash shops / microtransactions plus sub fees lets a title earn potentially more revenue per player than a pure sub model, making it more attractive to do, while a pure cash shop / microtransaction revenue model has also a good number of case studies that show they can be very successful. <br />
<br />
It should be recognised that for all the complaints about F2P / microtransaction titles, these new and revised F2P games saw millions of players register. Someone out there isn't being turned off by the idea of maybe not paying a sub fee but instead spending a dollar or two on an outfit for their characters or some XP potions. <br />
<br />
As for the MMOs launched in 2009, it could be argued that few lived up to expectations.  The hype levels for several titles reached fever pitch about how new and innovative these titles would be; what arrived were near-corpses propped up on chairs and made to look alive through a rope-and-pulley system in order to entertain an increasingly jaded and disinterested audience. <br />
<br />
The prediction for 2010 is that the pain will continue. There will be more layoffs, cancellations and closures - there are too many MMOs arriving in the market while economic conditions are still uncertain (the video game industry might be recession tolerant, but investors aren't). More overhyped titles will arrive in the market and it is highly unlikely that any of the big name IP-based games are going to shake things up (Star Wars: The Old Republic really isn't going to, if it is a MMO at all and if it launches in 2010), while lower budget indie productions aren't going to have the appearance and marketing to draw in large numbers of players... and you need player numbers if you are going to make an impact. More titles will go F2P / cash shop / microtransaction over (or alongside) sub fees. World of Warcraft is still going to be market leader at the end of the year while Final Fantasy XIV, if launched, will be #2. Warhammer Online is pretty unlikely to see the other end of 2010 and it might even take Ultima Online with it if EA displays its usual subtlety and <a href="http://www.massively.com/2008/10/21/mark-jacobs-says-ea-wanted-to-kill-uo-but-he-saved-it/">Mark Jacobs was right</a>.<br />
<br />
2010 will see a raft of allegedly MMOFPSs launch - Huxley, The Agency, Global Agenda, APB et al probably can't beta test forever - but all will struggle at getting PC players to pay box cost plus sub fees for what they can currently get for just a box cost (and then there is the PvP aspect of all of those games and <a href="http://brokentoys.org/2009/02/19/the-mordred-problem/">how well that tends to go down when you are paying to play</a>). Those that go F2P / microtrans still have to attract enough paying players to stay alive and that isn't going to be easy in such a saturated FPS gaming market. <br />
<br />
Growth in browser-based / iPhone / Facebook MMOs and MMO-likes will continue since they have taken on board on of WoW's key strengths: make the game accessible to as many people as possible, not just those with cutting edge gaming rigs. It won't be widely talked about because unless it comes from a major publisher / has a notable IP, it won't be considered a "real" MMO... just like F2Ps weren't.  <br />
<br />
The non-hype highlights of 2009 follow, month by month.<br />
<br />
<b>January:</b><br />
<a href="http://www.massively.com/2008/12/05/darkfall-online-slated-for-january-release-date/">Darkfall Online launches.</a> Well, <a href="http://forums.darkfallonline.com/showthread.php?p=2369617#post2369617">kinda</a> - Adventurine announced a launch, then turned it into a stress test. The full launch was pushed back to February 25.<br />
<br />
<a href="http://www.onlinemassivelymultiplayer.com/upcoming-mmorpgs/fusion-fall-cartoon-network-mmorpg-launches-january-14-2009/">FusionFall launches</a> - a free-to-play (F2P) MMO that leverages IP from the Cartoon Network and is aimed at kids. <br />
<br />
Although North American and European servers came down on January 31, Hellgate: London <a href="http://www.gamasutra.com/php-bin/news_index.php?story=22005">continues operation and development in certain markets under HanbitSoft as a F2P title</a>. <br />
<br />
<b>February:</b><br />
<a href="http://www.mmorpg.com/gamelist.cfm/game/239/feature/2671/page/1">EA announces layoffs that cut into Warhammer Online's development team</a>. Only having 300 000 players when <a href="http://multiplayerblog.mtv.com/2008/08/29/ea-mythic-activision-world-of-warcraft-estimate-is-overblown/">break even was set closer to 500 000</a> is likely a big reason behind these layoffs. <br />
<br />
<a href="http://t-machine.org/index.php/2009/02/12/ncwest-stage-1-complete-farewell-european-mmo-industry/">NCsoft makes cuts to its European division that finally remove any chance that it might have developed a MMO.</a> NCsoft rests all of its Western hopes on a successful Aion release in September. <br />
<br />
<a href="http://www.mmorpg.com/newsroom.cfm/read/13043/Jumpgate-Evolution-JGE-Set-for-June-Release.html">Jumpgate Evolution plans an official June release.</a><br />
<br />
<a href="http://www.mmorpg.com/gamelist.cfm/game/4/feature/2751/page/1">Darkfall finds out that launching is hard to do.</a> Players who want to buy Darkfall <a href="http://www.curse.com/articles/darkfall-en-news/412480.aspx">also find this hard to do due to Adventurine limiting the number of keys available every day</a>.<br />
<br />
<b>March:</b><br />
Cheyenne Mountain Entertainment's Stargate Worlds manages to <a href="http://community.stargateworlds.com/news/1/1277/">appear as the main sponsor of a racing car despite putting no money into the sponsorship</a>. This was perfect, because they were also having issues <a href="http://www.massively.com/2009/03/17/cheyenne-mountain-entertainment-sued-over-unpaid-bills/">paying their employees and their bills</a>. <br />
<br />
Another F2P, Runes of Magic, <a href="http://www.gamershell.com/news_72352.html">launches, claiming 700 000 registered players worldwide.</a><br />
<br />
Gazillion Entertainment appears out of nowhere <a href="http://games.venturebeat.com/2009/03/16/gazillion-to-launch-series-of-major-online-games-with-marvel-comics-characters/">with a 10 year exclusive deal with Marvel to release its MMO property, four studios (including established NetDevil and established-yet-still-barren Slipgate Ironworks) and at least four MMOs - Lego Universe, Jumpgate Evolution, Marvel Super Hero Squad and Marvel Universe.</a> The first MMO, Super Hero Squad, is due out in 2010.<br />
<br />
<b>April:</b><br />
<a href="http://www.massively.com/2009/04/02/fusionfall-hits-the-4-million-mark-celebrates-with-bubblehead/">FusionFall announces it has 4 million registered players.</a> No comment on how many of them are paying or still playing, but these are large numbers for a F2P title. <br />
<br />
City of Heroes / Villains releases Issue 14, which contains a <a href="http://www.cityofheroes.com/news/news_archive/issue_14_architect_releases.html">player generated content system.</a><br />
<br />
<a href="http://www.nma-fallout.com/article.php?id=50098">Interplay and Bethseda start their legal dance over who gets the rights to release a Fallout MMO after Bethseda bought some rights to the Fallout IP in 2007.</a> <a href="http://www.gamasutra.com/view/news/23053/Interplay_Masthead_Team_For_Project_V13_MMO.php">Interplay had tapped Masthead Studios to get to work on their Project V13 aka the Fallout MMO.</a> Legal action kicked off in <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25226">September.</a><br />
<br />
Blizzard ends its arrangement with its Chinese distributor The9 and announces they've <a href="http://www.businesswire.com/portal/site/home/email/headlines/?ndmViewId=news_view&newsLang=en&div=1263039417&newsId=20090416005382">replaced them with NetEase.</a> <br />
<br />
<a href=http://www.massively.com/2009/04/23/spellborn-launches-in-the-us-subscriptions-free-for-2-weeks/">Acclaim's Chronicles of Spellborn, a 'freemium' game with both sub fees and F2P aspects, launches.</a><br />
<br />
April marked the launch of another important F2P title - <a href="http://kotaku.com/5229449/free-realms-goes-free-tomorrow">Free Realms</a>. This was SOE's first major title launch since Vanguard in January 07 and a huge shift in direction. F2P and aimed at kids is a long way from where an established, serious MMO publisher would consider a safe bet not too long ago. <br />
<br />
<b>May:</b><br />
The bet paid off (at least in overall interest): <a href="http://www.joystiq.com/2009/05/15/free-realms-hits-a-million-players-in-18-days/">Free Realms hits 1 million registered players in 18 days</a> (and ends up with <a href="http://www.vg247.com/2009/07/24/free-realms-hits-close-to-the-5-million-registered-mark/">5 million registered accounts by July</a>). Little commentary exists on how many of those registered accounts hang on and how well they pay, but SOE continues to push on with Free Realms so it has to be paying the bills. <br />
<br />
<a href="http://www.1up.com/do/newsStory?cId=3174087">City of Heroes / Villains bans players for (surprise!) abusing its player generated content system.</a><br />
<br />
<a href="http://www.mmorpg.com/gamelist.cfm/game/16/feature/2942/page/1">Shadowbane, the original-play-to-crush-once-sub-fees-now-F2P, closes its servers.</a><br />
<br />
The fallout from Tabula Rasa's end continues - <a href="http://www.gamasutra.com/php-bin/news_index.php?story=23501">Richard Garriott sues NCsoft for mischaracterising his dismissal, which had an impact on the value of his stock options.</a><br />
<br />
Eurogamer reviews Darkfall, <a href="http://www.eurogamer.net/articles/darkfall-online-review">gives it 2/10.</a> Darkfall devs throw down on the review, <a href="http://forums.darkfallonline.com/showthread.php?p=3344510#post3344510">claiming the reviewer didn't spend long enough playing and that the reviewer was wrong for the game.</a> Eurogamer says they'll do a <a href="http://www.eurogamer.net/articles/editors-blog-darkfall-aftermath-blog-entry">re-review.</a><br />
<br />
EVE reaches <a href="http://www.mmorpg.com/newsroom.cfm/read/13741/EVE-Online-EVE-Turns-6-Breaks-300k-Subs.html">six years since release and 300000 active accounts</a> - an incredibly impressive achievement for an indie MMO that launched with <a href="http://www.gamasutra.com/view/news/25704/QA_CCP_On_Keeping_EVE_Online_Fresh_And_Growing.php">only 20000 active accounts.</a><br />
<br />
<b>June:</b><br />
Sony Online Entertainment (SOE) <a href="http://www.massively.com/2009/06/27/highlights-from-the-soe-fan-faire-2009-community-address/">appears pretty happy with the reaction that Station Cash (its microtransaction system) is receiving since implemented in Everquest and Everquest II</a> by surprise in December 2008.<br />
<br />
<a href="http://us.jumpgateevolution.com/news/article/4906">Jumpgate Evolution doesn't launch.</a> <br />
<br />
<a href="http://onlinegamesareanichemarket.wordpress.com/2009/06/25/all-things-must-come-to-an-end/">EA shows Mythic President Mark Jacobs the door</a> - thus separating one of the most well-known MMO devs from the studio he founded - and kinda <a href="http://www.warherald.com/warherald/NewsArticle.war?id=841">shuffle BioWare and Mythic together.</a><br />
<br />
<a href="http://www.bethsoft.com/id.htm">ZeniMax Media buys id Software.</a><br />
<br />
<a href="http://www.mmorpg.com/newsroom.cfm/read/14271/Spellborn-Acclaim-Clears-Up-North-American-Plans.html">Chronicles of Spellborn's original devs go bankrupt - the title is picked up by Frogster and goes full F2P.</a><br />
<br />
<a href="http://druidlove.wordpress.com/2009/07/10/wow-subscribers-drop-from-11m-to-5m/">WoW loses 6m in China players as the transition from The9 to NetEase is held up by lawsuits and Chinese authorities.</a><br />
<br />
<b>July:</b><br />
Darkfall officially launches in North America, requiring current players to <a href="http://forums.darkfallonline.com/showthread.php?p=3537424#post3537424">buy an American client if they wish to play on US servers</a>. This coincides with <a href="http://www.eurogamer.net/articles/darkfall-online-second-review?page=1">Eurogamer's re-review that gives Darkfall 4/10</a>.<br />
<br />
<a href="http://www.cbc.ca/technology/story/2009/07/03/science-online-bank-heist.html">An in-game bank executive in EVE steals ISK and converts it to real money</a> - about $5800 Canadian.<br />
<br />
After four years, <a href="http://www.massively.com/2009/08/01/wake-up-the-final-day-of-the-matrix-online/">SOE's The Matrix Online shuts down.</a> <br />
<br />
<b>August:</b><br />
Two senior people at NCsoft West - Jeff Strain and David Reid - <a href="http://www.industrygamers.com/news/ncsoft-loses-jeff-strain-and-david-reid/">depart at about the same time.</a> This, together with the earlier <a href="http://www.massively.com/2009/05/15/ncsoft-west-gets-a-new-ceo/">replacement of Chris Chung by Jaeho Lee as NCsoft West CEO, sees the Western side of NCsoft undergoing some serious management shake-ups.</a><br />
<br />
<a href="http://www.courthousenews.com/2009/08/26/Atari_Accused_of_Playing_a_Rough_Game.htm">Turbine starts legal action against Atari over allegations of breached licensing agreements around Dungeons and Dragons Online.</a><br />
<br />
Cheyenne Mountain Entertainment announces they've got <a href="http://www.massively.com/2009/08/21/stargate-worlds-receives-new-funding-development-to-continue/">new sources of funding, so Stargate Worlds is definitely continuing development.</a><br />
<br />
<a href="http://www.massively.com/2009/08/25/crimecraft-launches-producer-responds-to-naysayers/">Vogster's CrimeCraft launches with a box cost, subscription fee and cash shop.</a><br />
<br />
<b>September:</b><br />
Three new MMOs launched in September: Aion, Champions Online and Fallen Earth. <a href="http://www.vg247.com/2009/11/07/ncsoft-aion-sells-over-970k-copies-across-na-and-europe/">Aion sold nearly a 1m boxes</a> but <a href="http://ve3d.ign.com/articles/news/51690/NCsoft-Delivers-Aions-November-Letter">was filled with more bots than a Skynet reunion</a> <a href="http://ve3d.ign.com/articles/news/50379/Aion-Launch-Good-Bad-Or-Ugly">along with huge queues</a>. Champions Online issued a launch day patch <a href="http://www.massively.com/2009/09/01/community-upset-over-champions-online-launch-day-patch/">that heavily changed aspects of the game that people decided to buy the title on</a>, while it took time to get the <a href="http://forums.champions-online.com/showthread.php?t=45711">microtrans store working</a>. Fallen Earth finally arrived after many, many years in development as an indie title, but probably found it hard to stand out in such a competitive launch month especially after <a href="http://www.massively.com/2009/09/05/fallen-earth-launch-date-pushed-forward-to-sept-22/">changing its launch date several times</a>.<br />
<br />
Oh, and <a href="http://en.hellokittyonline.eu/news/262-hello-kitty-online-europe-is-finally-launched">Hello Kitty Online launched in Europe</a> (and other locations that weren't North America). <br />
<br />
<a href="http://www.ddo.com/pressreleases/633-turbine-launches-free-to-play-dungeons-a-dragons-onliner-eberron-unlimited">Dungeons and Dragons Online completes the transition from a subscription-based revenue model to a F2P one.</a><br />
<br />
Activision Blizzard CEO Robert Kotick appears satisfied <a href="http://au.gamespot.com/news/6226758.html?part=rss&tag=gs_news&subj=6226758">he's "take[n] all the fun out of making video games" and has a company culture of "skepticism, pessimism, and fear"</a> because it's led to some very good profits. Having WoW probably didn't hurt either. <br />
<br />
<b>October:</b><br />
Archlord is <a href="http://www.examiner.com/examiner/x-8040-Salt-Lake-City-MMORPG-Examiner~y2009m9d1-Archlord-shutting-down-servers-October-1st-reopening-October-3rd">shut down in North American and Europe by Codemasters and re-launched by Webzen a few days later</a>. <br />
<br />
<a href="http://www.massively.com/2009/10/02/crimecraft-prepares-for-a-conversion-to-free-to-play-announces/">CrimeCraft goes F2P.</a><br />
<br />
Gazillion's Slipgate Ironworks studio team is <a href="http://kotaku.com/5383644/romeros-slipgate-ironworks-hammered-down-mmo-project-still-on">made smaller with layoffs.</a> Other MMO studios <a href="http://brokentoys.org/2009/10/26/hi-recession/">also see layoffs, closures.</a><br />
<br />
Cities XL - a city-building MMO - <a href="http://www.massively.com/2009/10/08/cities-xl-launch-day-roundup/">launches.</a><br />
<br />
<b>November:</b><br />
<a href="http://www.warhammeronline.com/trial/">Warhammer Online announces an unlimited free trial of one of their first content areas</a>, no doubt in an attempt to attract some players back.<br />
<br />
Cryptic Studio reveals that <a href="http://www.eurogamer.net/articles/star-trek-online-out-in-february">Star Trek Online is going to launch in February 2010</a> after an incredibly brief four month beta testing period.<br />
<br />
How Mythic started the year is how Mythic ended the year: <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25999">with more layoffs announced.</a><br />
<br />
Blizzard softly enters the microtrans area with <a href="http://www.joystiq.com/2009/11/04/blizzard-opens-real-money-pet-store-in-wow/">a cash shop where WoW players can buy in-game pets.</a><br />
<br />
<b>December:</b><br />
<a href="http://www.raphkoster.com/2009/12/21/metaplace-com-closing/">The consumer side of Raph Koster's Metaplace announces its closure.</a> It tried something different that didn't quite catch on, but making players pay for creating their own content is always going to be a challenge. At least it went out with dignity. <br />
<br />
<a href="http://www.alganon.com/news-detail/id/319">Alganon launches</a> and attracts some attention for being <a href=http://www.alganon.com/news-detail/id/316">very similar to WoW - but that was intentional.</a><br />
<br />
Interplay wins the first stage of Betheseda's lawsuit against the Fallout MMO IP - <a href="http://news.mmosite.com/content/2009-12-14/interpaly_won_court_case_continue_fallout_mmo.shtml">a judge denied an injunction that would have halted work on Project V13.</a><br />
<br />
<a href="http://www.massively.com/2009/12/18/hasbro-wizards-of-the-coast-sues-atari-over-dungeons-and-dragons-r/">Hasbro sues Atari over the Dungeons and Dragons license, claiming that Atari violated their agreement.</a> This sees Atari being sued by both the licensor and licensee of the same IP.<br />
<br />
Cheyenne Mountain Entertainment announces that <a href="http://www.stargateresistance.com/news/development/interviews/ChrisKlug091023.htm">Stargate Worlds is being backburnered to a degree and the main focus is on their newly announced multiplayer FPS title, Stargate: Resistance.</a><br />
<br />
<a href="http://www.dungeonrunners.com/news/current_news/dungeon_runners_is_shutting_do.html">NCSoft's Dungeon Runners will shut down Jan 1, 2010.</a> So it just squeaks out of 2009, but it counts here.<br />
<br />
<a href="http://www.psychochild.org/?p=884">Near Death Studios announces that it is closing.</a> Meridan 59, one of the original graphical MMOs, will continue to operate... somehow.]]></comments>
 <pubDate>Wed, 20 Jan 2010 17:53:30 -0700</pubDate>
</item><item>
 <title>Game of the Year - 2009</title>
 <link>http://www.f13.net/index.php?itemid=840</link>
<description><![CDATA[2009 is too depressing for commentary. So, here we go:]]></description>
<ninja><![CDATA[<div style="text-align: center"><b>Best Game:</b><br />
<img src="http://dl.dropbox.com/u/39720/f13/goty2009/ds_00.png"><br />
<img src="http://dl.dropbox.com/u/39720/f13/goty2009/ds_01.png"><br />
<br />
<b>Best Single Player Game:</b><br />
<img src="http://dl.dropbox.com/u/39720/f13/goty2009/dragon_age00.png"><br />
<br />
<b>Best Multiplayer Game:</b><br />
<img src="http://dl.dropbox.com/u/39720/f13/goty2009/lol_00.png"><br />
<br />
<b>Best PC Game:</b><br />
<img src="http://dl.dropbox.com/u/39720/f13/goty2009/anno.png"><br />
<br />
or<br />
<br />
<img src="http://dl.dropbox.com/u/39720/f13/goty2009/torchlight.png"><br />
<br />
Take your pick.<br />
<br />
<b>Best 360 Game:</b><br />
<img src="http://dl.dropbox.com/u/39720/f13/goty2009/shadow_complex.png"><br />
<br />
<b>Best PS3 Game:</b><br />
<img src="http://dl.dropbox.com/u/39720/f13/goty2009/ds_00.png"><br />
<br />
And the only genre that gets recognized this year, <b>Best Action Game:</b><br />
<img src="http://dl.dropbox.com/u/39720/f13/goty2009/uncharted_2.png"></div><br />
<br />
Here's some failures of the year, if you're still interested:<br />
<b>Biggest Lie in a Box</b>: Borderlands, for being a terrible PC port, despite what that Pitchford was selling us in interviews.<br />
<br />
<b>Best Splinter Cell Reskin</b>: Batman A.A., and while fully understanding it's not a bad reskin, don't try to claim it's more than that, please.<br />
<br />
<b>Game Genre that Needs to Die</b>: Rhythm. Never in the history of gaming has a genre been beaten to death so soundly. We long for the days of WWII shooters coming out of every company.<br />
<br />
<b>Trend that can Fuck Right Off</b>: Day 1 DLC. Just lie to us and release it a week later. Our nerdrage can only take so much.<br />
<br />
<b>Systems Knowingly Left Out</b>: PSP, Wii, DS. There really isn't much to say, they should all be ashamed. When the best you can put forth is GTA: Chinatown or GT: Portable or New Super Mario Bros, there's just something amiss. Sure, those are big franchises, but none were 1/10th as good as any of their predecessors. Doki Doki Panic does not count.<br />
[<a href="http://forums.f13.net/index.php?topic=18543.msg750089#msg750089">discuss</a>]<br />
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]]></ninja>
 <category>News</category>
<comments><![CDATA[<div style="text-align: center"><b>Best Game:</b><br />
<img src="http://dl.dropbox.com/u/39720/f13/goty2009/ds_00.png"><br />
<img src="http://dl.dropbox.com/u/39720/f13/goty2009/ds_01.png"><br />
<br />
<b>Best Single Player Game:</b><br />
<img src="http://dl.dropbox.com/u/39720/f13/goty2009/dragon_age00.png"><br />
<br />
<b>Best Multiplayer Game:</b><br />
<img src="http://dl.dropbox.com/u/39720/f13/goty2009/lol_00.png"><br />
<br />
<b>Best PC Game:</b><br />
<img src="http://dl.dropbox.com/u/39720/f13/goty2009/anno.png"><br />
<br />
or<br />
<br />
<img src="http://dl.dropbox.com/u/39720/f13/goty2009/torchlight.png"><br />
<br />
Take your pick.<br />
<br />
<b>Best 360 Game:</b><br />
<img src="http://dl.dropbox.com/u/39720/f13/goty2009/shadow_complex.png"><br />
<br />
<b>Best PS3 Game:</b><br />
<img src="http://dl.dropbox.com/u/39720/f13/goty2009/ds_00.png"><br />
<br />
And the only genre that gets recognized this year, <b>Best Action Game:</b><br />
<img src="http://dl.dropbox.com/u/39720/f13/goty2009/uncharted_2.png"></div><br />
<br />
Here's some failures of the year, if you're still interested:<br />
<b>Biggest Lie in a Box</b>: Borderlands, for being a terrible PC port, despite what that Pitchford was selling us in interviews.<br />
<br />
<b>Best Splinter Cell Reskin</b>: Batman A.A., and while fully understanding it's not a bad reskin, don't try to claim it's more than that, please.<br />
<br />
<b>Game Genre that Needs to Die</b>: Rhythm. Never in the history of gaming has a genre been beaten to death so soundly. We long for the days of WWII shooters coming out of every company.<br />
<br />
<b>Trend that can Fuck Right Off</b>: Day 1 DLC. Just lie to us and release it a week later. Our nerdrage can only take so much.<br />
<br />
<b>Systems Knowingly Left Out</b>: PSP, Wii, DS. There really isn't much to say, they should all be ashamed. When the best you can put forth is GTA: Chinatown or GT: Portable or New Super Mario Bros, there's just something amiss. Sure, those are big franchises, but none were 1/10th as good as any of their predecessors. Doki Doki Panic does not count.<br />
[<a href="http://forums.f13.net/index.php?topic=18543.msg750089#msg750089">discuss</a>]<br />
<a href="http://del.icio.us/post?url=http://f13.net/index.php?itemid=840&title=Game+of+the+Year+-+2009"><img src="http://f13.net/images/delicious.gif" width="16" height="16" alt="Add this to De.licio.us"></a>&nbsp;&nbsp;<a href="http://digg.com/submit?phase=2&url=http://f13.net/index.php?itemid=840"><img src="http://f13.net/images/digg.gif" width="17" height="16" alt="Digg This"></a>&nbsp;&nbsp;<a href="http://reddit.com/submit?url=http://f13.net/index.php?itemid=840"><img src="http://f13.net/images/reddit.gif" width="15" height="13" alt="Reddit"></a>&nbsp;<br />
]]></comments>
 <pubDate>Fri, 1 Jan 2010 16:06:17 -0700</pubDate>
</item><item>
 <title>Ghostbusters - Terminal Reality - PS3</title>
 <link>http://www.f13.net/index.php?itemid=839</link>
<description><![CDATA[An odd game this.&nbsp; In order to accurately mimic its source material, the developers have put together some pretty unwieldy controls here, since much like the characters in the movie, the game is designed so that you spend as much time accidentally destroying your surroundings as you do actually hitting your target.&nbsp; If this weren&#39;t a game based on the Ghostbusters, I&#39;d likely be panning the spastic fishing game style controls of trying to wrangle a ghost into a trap, but instead the game stands as a fine tribute to the movie, even if it&#39;s not a particularly good game.&nbsp; Honestly, I&#39;m not sure how you could do the controls better and still stay true to the license, so I&#39;ve been inclined to give them a pass.<br /><br />I have a few other nitpicks as well.&nbsp; To start with, while you can&#39;t exactly play a game based on a movie from the 80&#39;s and complain that it relies to heavily on nostalgia, I do wish they did a little less rehashing of the movie.<p>[<a href="http://forums.f13.net/index.php?topic=18013">read more</a>]</p>]]></description>
<ninja><![CDATA[]]></ninja>
 <category>But is it Fun?</category>
<comments><![CDATA[]]></comments>
 <pubDate>Sun, 4 Oct 2009 03:03:51 -0600</pubDate>
</item><item>
 <title>Review: Far Cry 2</title>
 <link>http://www.f13.net/index.php?itemid=838</link>
<description><![CDATA[(sent in by Azazel)<br />
<br />
<i>This review would have been more relevant a year ago theatre</i> Presents:<br />
<b>Far Cry 2.</b><br />
<br />
OK, where do I start?<br />
<br />
We'll start with characters and story, I guess. Please meet Far Cry 2, no relation really to Far Cry 1 except in name and the most general sense. It doesn't follow up on the first one, it's by a different developer, the characters are all different, and... well, yeah. For the record, I loved Far Cry 1, despite it's veering off into Island of Dr Moreau territory later in the game. I liked the open gameplay, the lush green setting, and being able to snipe people in the head from a kilometer away on the top of a mountain.]]></description>
<ninja><![CDATA[The story, such as it is, is that you are a mercenary, off to hunt the notorious arms dealer "The Jackal" who is supplying weapons to both sides in a civil war in some unidentified fictitious central African shithole of a country. In the opening interactive-cinema intro where you're driven into the local capital, the taxi driver tells you that all the civvies have gone into hiding or fled the country. This serves as the deus ex machina for the fact that in all the game's 50km2 of free-range traversing, you'll never run into a native of the country you're running around in. I kinda suspect that it's because they don't want you shooting down innocent African civilians.<br />
<br />
Anyway, you end up interacting with him, kinda, through cut-scenes here and there, and lstening to his interview tape recordings scattered around the country, and he's actually the most sympathetic character you run into throughout the game, including the character you play since your character is basically a totally amoral asshole. But I'll get back to that. Long story short is that you end up as the odd-job man for both factions in this civil war, as well as for a variety of other characters.<br />
<br />
A little about the visuals and the gameplay. The game is bloody gorgeous, though it's almost entirely in shades of brown. There's a day-night cycle as well as a couple of shades of weather. When it's the dead of midnight, despite the darkness, the world still seems quite clear and your field of vision is still perfect. As though you were playing an elf with night-vision in an MMOG, as you're not peeking through night vision goggles and getting the green view or anything. Still, it's very pretty to see, and the world really does look totally different when you're running around the same area in the height of the afternoon compared to 4am in a rainstorm.<br />
<br />
The gameplay is an attempt at a sandbox FPS. Now this was something I liked a lot about Far Cry 1, and the fact that you could basically take any route to get to the next checkpoint. FC2 takes this a step further, and actually places missions all over the map. Typically, there's either 1 or 2 missions from the faction leaders, as well as an odd job from your fellow mercenaries, a mission from the guy with the digitally distorted voice who phones them in when you visit a telephone tower, and a mission from the gunshop owner. This FPS-sandbox experiment is actually one of the game's bigger failings.<br />
<br />
The missions of each type are pretty much the exact same thing each time. The gunshop owner wants you to blow up a truck of arms from a rival of his (despite the fact that our gunshop owner seems to be in charge of every gunshop in the country). This truck you need to blow up will appear somewhere different each time, but will drive in a big predetermined fucking circle. Yes, you read that right. So wander down there, find a good spot to ambush it from, and next time it wanders past, use the explosive weapon of your choice to blow up the truck, which then unlocks a new weapons or three for you to buy from the gunshop owner. Distorted-phone guy wants you to go somewhere and kill the "target of opportunity" which will be some guy in a suit somewhere. Why you're killing this guy and who the fuck the guy on the phone is, you apparently don't care about. Remember that bit about you being an amoral asshole? Uh-huh.<br />
<br />
Throughout the game you collect diamonds as payment for the missions you work on, well not from your fellow mercs. For them you work for free apparently, though completing side missions for them gets you upgrades to your safehouses such as ammo dumps and whatnot. There are also over 200 diamonds scattered around the maps in briefcases, often with a corpse or two next to them, or perhaps a burnt-out car. This is, I suppose the game devs telling you that these are blood diamonds. With these diamonds you can buy new weapons and also weapon upgrades, like slightly better reliability, accuracy and ammo-carrying capacity. You can also buy magical storeboxes for your safehouses. The weapons degrade over time, so your brand-spanking new Kalashnikov will eventually end up jamming needing you to pound the shit out of the reload button to unjam it during a firefight. You can scavenge weapons off your downed foes, but they're all in terrible state and prone to the aforemention jams. And yes, an AK is as lilkely to jam as the M16-family weapon in the game. Apparently there are a few "golden weapons" somewhere or somehow achievable (sound familiar, CoD fans?) that are more reliable than the gun shop ones.<br />
<br />
Anyway, the gunshops seem to operate under an unusual principle, in that once you buy a weapon of a certain type from him, say a Druganov sniper rifle, you can then take a brand-new one of that weapon from any gun shop in the country, anytime. No limit. If you've bought one of those magical weapons crates mentioned earlier, you can even stick a spare weapon in there, and just like a bank in Everquest or World of Warcraft, the exact same weapon is available right there for your convenience, in every safehouse in the country, until you take it. Of course, you can only carry three weapons, from the Primary, Secondary and Special categories, several of which seem to have been placed in their quite arbitrarily or randomly. There's an M79 grenade launcher in with the pistols and submachine guns, but the Auto Grenade Launcher is in with the sniper rifles and assault rifles, so choose one. There's a dart-sniper rifle in with the flamethrower and the machineguns, but the others are, as mentioned in with the assault rifles. WTF worked these categorizations out?<br />
<br />
Similarly to the diamonds scattered around the map are the Jackal tapes which I mentioned earlier. You're initially told about these tapes by a Journalist who asks you to return them to him at Mike's Bar. This journo gets a big talk up in the manual as well, so it seems like he's going to be a central NLC to the game. However, I've not seen the guy again since he introduced himself at the very start of the game, and online searches has shown that he may or may not appear at the bar ever again, or maybe at variable super sekret other huts of his own, or not at all, along with confusing concepts such as if you don't give him x tapes before the game's "halftime" you won't get to give him any, and so on. Basically, the Journalist subplot is a fucking mess and badly-done, even compared to the rest of the game's aspects that aren't combat.<br />
<br />
Aspects that aren't combat you ask? Well, there's the fact that your character has malaria from the start of the game. This initially works to help drive some of the subplots and give you a couple of missions, but after awhile became an utter mess, in my copy of the game at least. It took a long time for the game to "unstick" itself and let me do another mission for more malaria tabs. Every 40 or so minutes of play time you have to pop a pill to counteract the malaria's diziness and reeling. Basically, someone at Ubi thought it would be a great idea, and it was included in a badly-done way that adds little to the atmosphere and subtracts from the fun. Every 40 minutes, anyway.<br />
<br />
All but a couple of the NPCs you meet are just as unlikable as your own character is, especially your "friends", the other mercs. On a technical note, the game saves everything as a "proper" save, so every time you hit the quicksave key, it creates a full save file, complete with a teeny tiny little screenshot. By the time you get a good way through the game, this results in a 2-minute wait for your saves to come up. Yes, really that long. You can remap buttons. For example, I always like to use the "F" key for "use". So in my "on foot" controls, I remapped "F" to "use", so when I jump onto a vehicle-mounted or emplaced Machinegun, I press "F". Unfortunately, you can't remap the controls for when you are on an emplaced MG, so I have to remember top press the default "e" to get off the things. Simple things like that reveal the lack of QA and testing, in contrast to the visual polish.<br />
<br />
Also, when I came back to the game after my 7-month break, I found that the desktop icon that activated the launcher no longer worked (for no good reason I could work out). It wanted me to install the game. Putting the disc in also launces the launcher, which wants me to install the game. After some dicking around, I started using the .exe instead. Did I mention that this game came with a limited number of installs? To be fair, Ubi may have patched that shit out by now, since the game is a year old, but still...<br />
<br />
Most of what I've written so far are minor annoyances really though, or the poor mission structure. The other main failings of this game are in the enemies vision and AI - yes, just like in the first Far Cry, once they've been alerted to you, 70% of the time they can home right in on you, despite the fact that you shot at them from 500m away with a sniper rifle while wearing a ghille suit at night before moving off 300 yards to the left behind cover.<br />
<br />
Another annoying thing is that enemy checkpoints (and they are everywhere) only require that you drive about 500m away from them before they reset.  By "reset", I simply mean: All guards back, full health, rearmed, exploded things become unexploded, the lot. Say what? I know Fallout 3 is an RPG, but that game which also features a huge world manages to not immediately repopulate enemy checkpoints for a decent enough time.<br />
<br />
There are also an awful lot of white people around for a game set in an unnamed East African country. I'd guess this is a design decision brought about by wanting to avoid calls of racism if they had the player simply killing lots of native Africans.  I mean, some PMCs/Mercs make sense, and some are voiced with South African/Afrikaaner accents, but generally in conflicts between African Warlords, most of their followers and footsoldiers are, you know, African. Also known as the locals.<br />
<br />
In addition to this, and one of the most annoying things in the game is that outside of the cease-fire zones in the cities, <i>everyone in the entire country will attack you on sight</i>. No matter whether you're on foot, next to them, 500 metres away from them and therefore pretty unidentifiable. if you're in a car or jeep driving past, they will automagically know you're in it, and therefore attack and chase you. No matter if it's a car from one of your safehouses, an abandoned car you just jumped into, or a car you just jacked from their buddies a kilometre down the road which they should theoretically think has their buddies in it and not you.<br />
<br />
Really though, in many ways the game has striking structural similarities to another Ubisoft Montreal game: Assassins Creed. Both games are very pretty. Both games feature some basically-fun gameplay despite being quite flawed. They also feature so much repetition that you eventually get really seriously fucking tired of it. Both feature an inordinate amount of travel and running around to the point that you feel like you're playing an old-school MMO. I know that with 8 and 10 hour games becoming an all-too-common norm a longer game is often welcomed, but simply hitting the "reset-repeat" button midway through the game and throwing you into a similar-but-different landscape for the second half isn't enough to break the monotony.<br />
<br />
The game ends with a couple of twists that you can see coming long before you can learn to correctly pronounce M Night Shyamalan, so I'll skip the spoilers. Finally, the multiplayer - I never actually tried it, and I can't be bothered stuffing around to make an Ubi.com account so I can play online. So, um, whatever.<br />
<br />
The fact that it took seven months between my somewhat-enthusiastic start of writing this review and remembering that I had left the game and review abandoned for so long speaks a lot about the game. It's worth picking up as a bargain-bin purchase, and it's quite decent as something to jump on and off every so often. Since it's full-price days are long behind us, it's actually worth considering if you see it cheap and can live with it's flaws and repetitiveness.<br />
[<a href="http://forums.f13.net/index.php?topic=17948.msg709258#msg709258">discuss</a>]<br />
<a href="http://del.icio.us/post?url=http://f13.net/index.php?itemid=838&title=Review%3A+Far+Cry+2"><img src="http://f13.net/images/delicious.gif" width="16" height="16" alt="Add this to De.licio.us"></a>&nbsp;&nbsp;<a href="http://digg.com/submit?phase=2&url=http://f13.net/index.php?itemid=838"><img src="http://f13.net/images/digg.gif" width="17" height="16" alt="Digg This"></a>&nbsp;&nbsp;<a href="http://reddit.com/submit?url=http://f13.net/index.php?itemid=838"><img src="http://f13.net/images/reddit.gif" width="15" height="13" alt="Reddit"></a>&nbsp;<br />
]]></ninja>
 <category>Reviews</category>
<comments><![CDATA[The story, such as it is, is that you are a mercenary, off to hunt the notorious arms dealer "The Jackal" who is supplying weapons to both sides in a civil war in some unidentified fictitious central African shithole of a country. In the opening interactive-cinema intro where you're driven into the local capital, the taxi driver tells you that all the civvies have gone into hiding or fled the country. This serves as the deus ex machina for the fact that in all the game's 50km2 of free-range traversing, you'll never run into a native of the country you're running around in. I kinda suspect that it's because they don't want you shooting down innocent African civilians.<br />
<br />
Anyway, you end up interacting with him, kinda, through cut-scenes here and there, and lstening to his interview tape recordings scattered around the country, and he's actually the most sympathetic character you run into throughout the game, including the character you play since your character is basically a totally amoral asshole. But I'll get back to that. Long story short is that you end up as the odd-job man for both factions in this civil war, as well as for a variety of other characters.<br />
<br />
A little about the visuals and the gameplay. The game is bloody gorgeous, though it's almost entirely in shades of brown. There's a day-night cycle as well as a couple of shades of weather. When it's the dead of midnight, despite the darkness, the world still seems quite clear and your field of vision is still perfect. As though you were playing an elf with night-vision in an MMOG, as you're not peeking through night vision goggles and getting the green view or anything. Still, it's very pretty to see, and the world really does look totally different when you're running around the same area in the height of the afternoon compared to 4am in a rainstorm.<br />
<br />
The gameplay is an attempt at a sandbox FPS. Now this was something I liked a lot about Far Cry 1, and the fact that you could basically take any route to get to the next checkpoint. FC2 takes this a step further, and actually places missions all over the map. Typically, there's either 1 or 2 missions from the faction leaders, as well as an odd job from your fellow mercenaries, a mission from the guy with the digitally distorted voice who phones them in when you visit a telephone tower, and a mission from the gunshop owner. This FPS-sandbox experiment is actually one of the game's bigger failings.<br />
<br />
The missions of each type are pretty much the exact same thing each time. The gunshop owner wants you to blow up a truck of arms from a rival of his (despite the fact that our gunshop owner seems to be in charge of every gunshop in the country). This truck you need to blow up will appear somewhere different each time, but will drive in a big predetermined fucking circle. Yes, you read that right. So wander down there, find a good spot to ambush it from, and next time it wanders past, use the explosive weapon of your choice to blow up the truck, which then unlocks a new weapons or three for you to buy from the gunshop owner. Distorted-phone guy wants you to go somewhere and kill the "target of opportunity" which will be some guy in a suit somewhere. Why you're killing this guy and who the fuck the guy on the phone is, you apparently don't care about. Remember that bit about you being an amoral asshole? Uh-huh.<br />
<br />
Throughout the game you collect diamonds as payment for the missions you work on, well not from your fellow mercs. For them you work for free apparently, though completing side missions for them gets you upgrades to your safehouses such as ammo dumps and whatnot. There are also over 200 diamonds scattered around the maps in briefcases, often with a corpse or two next to them, or perhaps a burnt-out car. This is, I suppose the game devs telling you that these are blood diamonds. With these diamonds you can buy new weapons and also weapon upgrades, like slightly better reliability, accuracy and ammo-carrying capacity. You can also buy magical storeboxes for your safehouses. The weapons degrade over time, so your brand-spanking new Kalashnikov will eventually end up jamming needing you to pound the shit out of the reload button to unjam it during a firefight. You can scavenge weapons off your downed foes, but they're all in terrible state and prone to the aforemention jams. And yes, an AK is as lilkely to jam as the M16-family weapon in the game. Apparently there are a few "golden weapons" somewhere or somehow achievable (sound familiar, CoD fans?) that are more reliable than the gun shop ones.<br />
<br />
Anyway, the gunshops seem to operate under an unusual principle, in that once you buy a weapon of a certain type from him, say a Druganov sniper rifle, you can then take a brand-new one of that weapon from any gun shop in the country, anytime. No limit. If you've bought one of those magical weapons crates mentioned earlier, you can even stick a spare weapon in there, and just like a bank in Everquest or World of Warcraft, the exact same weapon is available right there for your convenience, in every safehouse in the country, until you take it. Of course, you can only carry three weapons, from the Primary, Secondary and Special categories, several of which seem to have been placed in their quite arbitrarily or randomly. There's an M79 grenade launcher in with the pistols and submachine guns, but the Auto Grenade Launcher is in with the sniper rifles and assault rifles, so choose one. There's a dart-sniper rifle in with the flamethrower and the machineguns, but the others are, as mentioned in with the assault rifles. WTF worked these categorizations out?<br />
<br />
Similarly to the diamonds scattered around the map are the Jackal tapes which I mentioned earlier. You're initially told about these tapes by a Journalist who asks you to return them to him at Mike's Bar. This journo gets a big talk up in the manual as well, so it seems like he's going to be a central NLC to the game. However, I've not seen the guy again since he introduced himself at the very start of the game, and online searches has shown that he may or may not appear at the bar ever again, or maybe at variable super sekret other huts of his own, or not at all, along with confusing concepts such as if you don't give him x tapes before the game's "halftime" you won't get to give him any, and so on. Basically, the Journalist subplot is a fucking mess and badly-done, even compared to the rest of the game's aspects that aren't combat.<br />
<br />
Aspects that aren't combat you ask? Well, there's the fact that your character has malaria from the start of the game. This initially works to help drive some of the subplots and give you a couple of missions, but after awhile became an utter mess, in my copy of the game at least. It took a long time for the game to "unstick" itself and let me do another mission for more malaria tabs. Every 40 or so minutes of play time you have to pop a pill to counteract the malaria's diziness and reeling. Basically, someone at Ubi thought it would be a great idea, and it was included in a badly-done way that adds little to the atmosphere and subtracts from the fun. Every 40 minutes, anyway.<br />
<br />
All but a couple of the NPCs you meet are just as unlikable as your own character is, especially your "friends", the other mercs. On a technical note, the game saves everything as a "proper" save, so every time you hit the quicksave key, it creates a full save file, complete with a teeny tiny little screenshot. By the time you get a good way through the game, this results in a 2-minute wait for your saves to come up. Yes, really that long. You can remap buttons. For example, I always like to use the "F" key for "use". So in my "on foot" controls, I remapped "F" to "use", so when I jump onto a vehicle-mounted or emplaced Machinegun, I press "F". Unfortunately, you can't remap the controls for when you are on an emplaced MG, so I have to remember top press the default "e" to get off the things. Simple things like that reveal the lack of QA and testing, in contrast to the visual polish.<br />
<br />
Also, when I came back to the game after my 7-month break, I found that the desktop icon that activated the launcher no longer worked (for no good reason I could work out). It wanted me to install the game. Putting the disc in also launces the launcher, which wants me to install the game. After some dicking around, I started using the .exe instead. Did I mention that this game came with a limited number of installs? To be fair, Ubi may have patched that shit out by now, since the game is a year old, but still...<br />
<br />
Most of what I've written so far are minor annoyances really though, or the poor mission structure. The other main failings of this game are in the enemies vision and AI - yes, just like in the first Far Cry, once they've been alerted to you, 70% of the time they can home right in on you, despite the fact that you shot at them from 500m away with a sniper rifle while wearing a ghille suit at night before moving off 300 yards to the left behind cover.<br />
<br />
Another annoying thing is that enemy checkpoints (and they are everywhere) only require that you drive about 500m away from them before they reset.  By "reset", I simply mean: All guards back, full health, rearmed, exploded things become unexploded, the lot. Say what? I know Fallout 3 is an RPG, but that game which also features a huge world manages to not immediately repopulate enemy checkpoints for a decent enough time.<br />
<br />
There are also an awful lot of white people around for a game set in an unnamed East African country. I'd guess this is a design decision brought about by wanting to avoid calls of racism if they had the player simply killing lots of native Africans.  I mean, some PMCs/Mercs make sense, and some are voiced with South African/Afrikaaner accents, but generally in conflicts between African Warlords, most of their followers and footsoldiers are, you know, African. Also known as the locals.<br />
<br />
In addition to this, and one of the most annoying things in the game is that outside of the cease-fire zones in the cities, <i>everyone in the entire country will attack you on sight</i>. No matter whether you're on foot, next to them, 500 metres away from them and therefore pretty unidentifiable. if you're in a car or jeep driving past, they will automagically know you're in it, and therefore attack and chase you. No matter if it's a car from one of your safehouses, an abandoned car you just jumped into, or a car you just jacked from their buddies a kilometre down the road which they should theoretically think has their buddies in it and not you.<br />
<br />
Really though, in many ways the game has striking structural similarities to another Ubisoft Montreal game: Assassins Creed. Both games are very pretty. Both games feature some basically-fun gameplay despite being quite flawed. They also feature so much repetition that you eventually get really seriously fucking tired of it. Both feature an inordinate amount of travel and running around to the point that you feel like you're playing an old-school MMO. I know that with 8 and 10 hour games becoming an all-too-common norm a longer game is often welcomed, but simply hitting the "reset-repeat" button midway through the game and throwing you into a similar-but-different landscape for the second half isn't enough to break the monotony.<br />
<br />
The game ends with a couple of twists that you can see coming long before you can learn to correctly pronounce M Night Shyamalan, so I'll skip the spoilers. Finally, the multiplayer - I never actually tried it, and I can't be bothered stuffing around to make an Ubi.com account so I can play online. So, um, whatever.<br />
<br />
The fact that it took seven months between my somewhat-enthusiastic start of writing this review and remembering that I had left the game and review abandoned for so long speaks a lot about the game. It's worth picking up as a bargain-bin purchase, and it's quite decent as something to jump on and off every so often. Since it's full-price days are long behind us, it's actually worth considering if you see it cheap and can live with it's flaws and repetitiveness.<br />
[<a href="http://forums.f13.net/index.php?topic=17948.msg709258#msg709258">discuss</a>]<br />
<a href="http://del.icio.us/post?url=http://f13.net/index.php?itemid=838&title=Review%3A+Far+Cry+2"><img src="http://f13.net/images/delicious.gif" width="16" height="16" alt="Add this to De.licio.us"></a>&nbsp;&nbsp;<a href="http://digg.com/submit?phase=2&url=http://f13.net/index.php?itemid=838"><img src="http://f13.net/images/digg.gif" width="17" height="16" alt="Digg This"></a>&nbsp;&nbsp;<a href="http://reddit.com/submit?url=http://f13.net/index.php?itemid=838"><img src="http://f13.net/images/reddit.gif" width="15" height="13" alt="Reddit"></a>&nbsp;<br />
]]></comments>
 <pubDate>Wed, 23 Sep 2009 11:50:05 -0600</pubDate>
</item><item>
 <title>Scribblenauts - 5th Cell - DS</title>
 <link>http://www.f13.net/index.php?itemid=837</link>
<description><![CDATA[I knew I would buy this game the first time I heard some press on it back during the last E3. &nbsp;The premise of being able to write out the word for a particular object and have it appear in your game world as an aid to solve puzzles is the kind of thing that immediately captures my imagination. &nbsp;So, does it live up to the hype?<br /><br />Yes...but maybe not entirely. &nbsp;There is no doubt that this is a clever, and in at least one regard ambitious, little game. &nbsp;It works pretty much as advertised. &nbsp;You are presented with a scenario where you do in fact have to think up of objects you want to bring into your world to help solve the puzzle or complete the action (there are two different modes that are Puzzle and Action, but they aren&#39;t so different as to be worth splitting hairs over). &nbsp;For example, in an early level I am presented with a scenario where a boy is sleeping upstairs in a house. &nbsp;A girl is downstairs. &nbsp;My goal is to wake the boy, and feed the girl.<p>[<a href="http://forums.f13.net/index.php?topic=17890">read more</a>]</p>]]></description>
<ninja><![CDATA[]]></ninja>
 <category>But is it Fun?</category>
<comments><![CDATA[]]></comments>
 <pubDate>Wed, 16 Sep 2009 10:43:23 -0600</pubDate>
</item><item>
 <title>Hello Kitty Online Beta (Cute PCs Only)</title>
 <link>http://www.f13.net/index.php?itemid=836</link>
<description><![CDATA[<div align="center"><img src="http://dl.getdropbox.com/u/39720/f13/hko-logo-web-white.jpg" alt="" border="0" /></div><br />Finally, the Hello Kitty Online Beta. I&#39;ve been waiting five years for this, so I may as well play it on day fucking one. It will go down as the second shortest amount of time that I have spent in an MMOG, 1st place prize still held by Vanguard. I lasted about 6 minutes in the latter and I lasted about 12 minutes in the former. Mostly because I got lost while I was fresh off the boat. Yea, you start as a FOB, so what? I had the plan of making an 8 year old little girl and entrapping predators with my doe eyes and a child&#39;s vocabulary. It was all going fine until my first quest, but let&#39;s not get ahead of ourselves.<br /><br />Sabrina is (or was) a blue eyed, blue haired member of the Hello Kitty Aryan Army. Don&#39;t question it, aryans have blue hair in animu world. Ask your weaboo friend you won&#39;t take out in public if you don&#39;t believe me. ANYWAY, I start making small talk in chat.<p>[<a href="http://forums.f13.net/index.php?topic=17794">read more</a>]</p>]]></description>
<ninja><![CDATA[]]></ninja>
 <category>But is it Fun?</category>
<comments><![CDATA[]]></comments>
 <pubDate>Sat, 5 Sep 2009 02:56:02 -0600</pubDate>
</item><item>
 <title>The Diary of Nythrax Released</title>
 <link>http://www.f13.net/index.php?itemid=835</link>
<description><![CDATA[That's right. The book of the thread of what may be the most incredible playthrough ever of Baldur's Gate has been released. After five editing passes, I'm 100% sure there are still grammatical and spelling errors. That's just how things go when you're so indie you can't afford a UPC code. Anyway, buy the damn thing! <a href="http://www.blurb.com/bookstore/detail/837736" target="_new">Available NOW on Blurb.</a><br />
<div style="text-align: center"><img src="http://dl.getdropbox.com/u/39720/f13/radicalthon/Nythrax%20-%20Vol.%201%20-%20Baldur%27s%20Gate/public_cover.png"></div><br />
[<a href="http://forums.f13.net/index.php?topic=17759.msg698446#msg698446">discuss</a>]<br />
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]]></description>
<ninja><![CDATA[]]></ninja>
 <category>News</category>
<comments><![CDATA[]]></comments>
 <pubDate>Tue, 1 Sep 2009 07:58:52 -0600</pubDate>
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